Now I'm not sure what other organizations refer to these little golden nuggets as, but I learned the term over my years as a Girl Scout leader and trainer. Basically, Back Pocket Ideas are games, songs, activities, anything that keeps your group occupied for the extra five or ten minutes until the next activity starts. The premise is that you keep them tucked away in your Back Pocket until you need them and since they require no set up or materials, you can use them easy peasy anytime. So, since this is the final day of Fall Break, I can assure you our staff have been pulling out the Back Pocket ideas. Here are some of my favorite ideas that I've used over the years.
Who Has It? Who Doesn't?
Staff chooses an observable object such as hair ribbons,
watch, white shirt, and says, "Ann has it, James doesn't." When
someone thinks they know, they raise their hand and guess. Each youth may
make only one guess per object until everyone has had a chance, or until a
given time limit has passed. With younger children, the children who "have it"
line up on one wall and the ones who don't "have it" line up on the
other wall, so they can have visual clues to the criteria or concept.
Barnyard
Each child is given
the name of an animal with three children having the same name. No one is allowed to tell another which animal he is. At the
signal each child makes the noise of the animal that he has been given. The first group
of three animals to find each other and sit down are the winners.
Machines
Groups of 6-10 must create a moving machine by miming it all
together, (each person is a part of the machine). Others must try to guess what the
machine is. No talking or noises are allowed.
Oh Deer!
A game where a herd of deer seeks food, water and shelter to
survive. The group should be split into 2 even groups and they should be at
either end of the playing space facing opposite directions. One group will be the
environment and the other will be the deer. The environment and the deer will pick one of three
signs; WATER (hand over mouth), FOOD (hands on stomach) or SHELTER (hands in a peak overhead).
On the go signal from the leader, both groups will turn around and
make their symbol. The deer will run towards the environment that is the same as their
sign. If they get an environment, both players become deer. If the deer cannot
find the appropriate symbol, they will die and become part of the environment.
Fluctuations in the deer population due to different causes can be shown in different rounds.
Okay, I'm going to be real with you all again... I know these aren't Halloween related. But, remember when I said it was the LAST DAY OF FALL BREAK. Yeah, I kinda need a break too. But, they really are great ideas and they are super helpful to have whenever you need them.
Do you have favorite Back Pocket Ideas that you pull out in your Clubs? Let me know!
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